
This can be configured like: Game.
#RAZZLE DAZZLE GAME RULES FREE#
feel free to submit a PR!) Default values Such as 'randomly' awarding points, or giving free rolls, or giving mini-prizes, (There are undoubtedly many more variables that could be thrown in the mix, "add 1 point", or "increase the price to play"). RazzleDazzle::Score mapping (actions to perform on each score, e.g.Popping up in Havana, New York, New Orleans, and curbs and parking. RazzleDazzle::Board configuration (number of holes with each value). Razzle, aka Razzle-Dazzle, is a scam posing as a carnival or street game, where you roll marbles in a box collecting points.

There are various defaults (discussed below), but you can provide a custom: You can simulate a number of Razzle Dazzle game runs, based on a set of custom rules. total_spend # This simply calls Game#play_one_turn repeatedly # Depending on the rules, this will probably be a LOT of turns!! game. You can also run an game manually, either one turn at a time or "until won": (Yes, my result really was that big!! That's about 1.768 * 10^761!) build ( change_bet_hook: -> ( bet ) ) ) ) ). new ( 29 => RazzleDazzle:: ScoreActionFactory. new ( score_actions: RazzleDazzle:: ScoreActions. new ( game_template: RazzleDazzle:: Game.
